Okay, since there are several questions about it, here's some info on available equipment/weapons & support....info on the big bugs (Harvesters) and the other marine forces on-world will come soon...
Available weapons:
Enough M41A Pulse Rifles and VP 70 pistols for anyone who wants one
-2 M42 Scoped 'Sniper' Rifles (1 assigned to Shepard, 1 available)
-4 M39 Submachineguns (1 assigned to Kurosaki, 1 to Alexander, 2 free)
-2 Model 39 Pump Action Shotguns (1 assigned to Patch?)
-2 SPAS 18 Auto Shotguns (1 tassigned to Patch?)
-1 M41AE2 Pulse Rifle (For Morse)
-2 M4A3 pistols
A full complement of 'nades for all
What I mean by no heavy weapons: No M56 Smartguns, No Rocket/Missile Launchers, No Flamethrowers, No Sentry Guns
For anyone who doesn't have the link to the Excellent Wiki of weapons, vehicles and Equipment; here's the link:
http://colonialmarines.wikispaces.com/Weapons
There WILL be a Dropship carrying an APC (which you all will be in) which will transport you to within a few blocks of your target building. They ARE your immediate heavy support.....if you wish to bring the rain down on your own heads...you WILL have that option!

Equipment:
Each Marine will be carrying one Longarm weapon, one secondary weapon and will be wearing M3 Personnel Armor and a M10 Helmet. They will also be assigned a batch of 5 M94 Marking Flares. Anything beyond this is up to the Marine's choice pending NCO/CO approval.
Each Squad will have one member (Comm Tech) issued a Bypass/Electronic Tool Kit and a PRC 252 Field Radio; Each Squad will have a Corpsman (Medic) carrying thier choice of a number of Personnel First Aid Kits and/or a K52 Medical Kit; Each squad will also be assigned 1 Motion Tracker and 1 Portable Hand Welder
There will be a Company (approx. 100 marines) with vehicle and air support fighting in the streets nearby...
Info on Harvesters and another post on the main therad coming soon...I hope this clears up a few things!
