Improving USCMRPG

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AstroBoy
Chief Warrant Officer 2
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Re: Improving USCMRPG

Post by AstroBoy » Tue Jul 14, 2009 12:27 am

I haven't played in a while and I don't see myself returning to play in the near future so i don't think I'm the longest currently serving, though I was with the game a long time. But yeah, it was kinda cool.
William Jones

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Nick
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Re: Improving USCMRPG

Post by Nick » Thu Jul 16, 2009 12:14 pm

Ok boot camp GM's we need to start discussing when You plan to start this thing up?

I am still looking at the personnel for the new mission and I will probably need all players currently in cue.

//N
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Morse
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Re: Improving USCMRPG

Post by Morse » Fri Jul 17, 2009 3:56 am

I still need a Roster for Bootcamp. I PM'd you a layout of the total campaign, but i'm gonna need a list of exactly who's in bootcamp.
Image-SSG Allen Morse - Squad Leader
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
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Nick
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Re: Improving USCMRPG

Post by Nick » Fri Jul 17, 2009 12:18 pm

Yeah it looked ok.

I'm thinking of using the same roster with a boot camp section or perhaps a separate boot camp roster - Either way You need a password so You can edit and change the roster.

Do You have excel?

//N
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Quinn
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Re: Improving USCMRPG

Post by Quinn » Sat Jul 18, 2009 6:27 am

Hey Nick, didn't know what you had planned for the next mission, but a mission where we could harden a target would be cool at some point. At least to me.

To those who have no idea what I'm talking about, "hardening a target" is what's called when you carry out an attack on a friendly location to identify it's weak spots so that they may be covered up.
Current Gear
M42A Scope Rifle
M4A4 .45 ACP caliber Sidearm, Suppressed
Combat Knife
K52 Medical Kit
Flashlight, Flares (6)
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