Improving USCMRPG

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Morse
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Re: Improving USCMRPG

Post by Morse » Wed Jul 01, 2009 2:28 am

I would suggest number 2, to make it less confusing. so long as their name is something different it will be easy to see the difference.
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Nick
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Re: Improving USCMRPG

Post by Nick » Wed Jul 01, 2009 8:56 am

Yeah I think so too. However another roster means double the work.

//N
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Dugan
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Re: Improving USCMRPG

Post by Dugan » Wed Jul 01, 2009 10:13 am

You could always give Morse the password and he can be incharge of keeping it up to date.
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Nick
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Re: Improving USCMRPG

Post by Nick » Wed Jul 01, 2009 12:04 pm

Yeah, something like that will be necessery...

//N
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Corporal Hicks
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Re: Improving USCMRPG

Post by Corporal Hicks » Wed Jul 01, 2009 7:13 pm

just thought id say, i ran boot camp for a few months and i think i was pretty good at keeping it within the plot.  i was keepin them doing pushups and stuff whereas some boot camp people were putting in aliens and stuff like that.  id be willing to help run it or join, cause i have a lot of experience.  i guess im the oldest player whos left other than Dugan, and not far behind him. 
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Morse
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Re: Improving USCMRPG

Post by Morse » Thu Jul 02, 2009 1:01 am

I'm a realist, a logical realist at that. I ran over the guide's and unlike alot a these people that join us these days, i rent through bootcamp. They'll have a bootcamp experience, and thats all they can expect.
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Nick
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Re: Improving USCMRPG

Post by Nick » Thu Jul 02, 2009 1:34 pm

You will have free reins, as long as we don't get two campaigns running - That could be a problem as I have a detailed and laid out plan for this campaign. My main intention with boot camp is to keep interest up for new players until we can offer them a position in the real game, but of course learning to play and getting the feel for the game is all important too.

Keep discussing different concepts however. I am certain Morse is grateful for any experience You are willing to share with him CPL Hicks.

//N
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Corporal Hicks
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Re: Improving USCMRPG

Post by Corporal Hicks » Thu Jul 02, 2009 6:02 pm

ok i think ill play a soldier when you get it started up.  If you need any help or want advice etc just PM me Morse.  I trust youll do fine and look forward to you as GM
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Dugan
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Re: Improving USCMRPG

Post by Dugan » Thu Jul 02, 2009 10:51 pm

Apachetear I think is the oldest player still on here.
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Nick
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Re: Improving USCMRPG

Post by Nick » Fri Jul 03, 2009 12:51 pm

You can check join dates in the members section.

This game has been going for and incredible 3½ years. Thats pretty solid - In comparison with other online text based RPG games it is stellar...

I started work on it mid 2005 and were ready for a server test around christmas 2005 - Initially I ran the whole site on a server in my closet! But as prices fell on online webservers I transitioned it to a new server in Denmark - But the join date on Tash and me are on the old closet server. Tash, by the way, I met on the original USCMPBEM ran by Chris deale back in 1995! I created the game to have something to put my mind on  when free from work as my mom was dying from cancer.

Time goes so fast.

//N
Last edited by Nick on Fri Jul 03, 2009 1:11 pm, edited 1 time in total.
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Quinn
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Re: Improving USCMRPG

Post by Quinn » Wed Jul 08, 2009 7:57 am

Nick wrote: You can check join dates in the members section.

This game has been going for and incredible 3½ years. Thats pretty solid - In comparison with other online text based RPG games it is stellar...

I started work on it mid 2005 and were ready for a server test around christmas 2005 - Initially I ran the whole site on a server in my closet! But as prices fell on online webservers I transitioned it to a new server in Denmark - But the join date on Tash and me are on the old closet server. Tash, by the way, I met on the original USCMPBEM ran by Chris deale back in 1995! I created the game to have something to put my mind on  when free from work as my mom was dying from cancer.

Time goes so fast.

//N
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Nick
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Re: Improving USCMRPG

Post by Nick » Wed Jul 08, 2009 10:33 am

Oh, thats life I guess. Still took a beating from it, on the plus side this game would never have existed without that horrible event so something good came out of it I guess.

//N
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Apachetear
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Re: Improving USCMRPG

Post by Apachetear » Sat Jul 11, 2009 8:13 am

I go back to the second mission of the very first campaign...

good times - I killed a suicide bomber by throwing a zippo lighter at his face ;-)

But I wasnt part of the original lineup, I discovered this place a tad too late for that (so I cant give myself props for being on the original lineup :-( )

I would offer to try my hand at GMing for a boot camp, but I fear my visits here aren't frequent enough to provide consumer satisfaction  ;D
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AstroBoy
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Re: Improving USCMRPG

Post by AstroBoy » Mon Jul 13, 2009 1:40 pm

I killed a suicide bomber by throwing a zippo lighter at his face ;-)
That was epic, I remember that.
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Apachetear
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Re: Improving USCMRPG

Post by Apachetear » Mon Jul 13, 2009 2:08 pm

AstroBoy wrote:
I killed a suicide bomber by throwing a zippo lighter at his face ;-)
That was epic, I remember that.
Good times :-D

Actually, thinking about, you're the longest serving marine here aren't you?

Do you feel venerable?
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