Post
by JuanPerez » Fri Mar 20, 2020 7:25 am
@PaleRider
strictly technicaly speaking, yes, we could do, BUT
1) i really don't know anything about legal issues/implications/consequences (are we allowed to use a licensed rule-set?). I don't want to be sued, nobody does
2) it would all boil down to "a lot more of game-master-related workload" -> character creation, managing character sheets, xp, char development, dice rolling in game, certain adaptions of the rule-set to our "forum environment"
3) In my opinion, our fine game here lives from our very fine players, who do produce a lot of "quality postings", imo there is no need to throw a bunch of "rules" at them. The only advantage, that i would have seen, would have been a "simple rule-set for handling fights, shootings, hostile encounters". But this is the part of the new aliens rpg, which i really do not like at all. For example, take their concept of amunition handling: a character carries a certain ammount of "loads" for a weapon. if you have to shoot, you throw dices against your skill level with say firearms, and either you succeed, which means you hit your target, inflicts damage of course, but do not consume your "load", or not, which means, your char fires ALL of the mag-rounds, does not hit the target and consumes the whole "load". Sure, we could alter that, but see point 2 "a lot game-master workload"
i am open for discussions of course, i really don't know if the majority of your players do want a new kind of "rule-set".
IMO
what we need is a simple and standard way of handling hostile encounters.
Game Master
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1st Lt Daniela Harper - Platoon CO
USCM Special Forces Recon Team
Serial Number A08/TQ3.0.45013E2
M10 Pattern Balistic Helmet
M3 Pattern Personal Armor
M41A Pulse Rifle (6 Mags, 20 Grenades)
Service Pistol (2 Mags)
Combat Knife
Shoulder Lamp
Portable Command Terminal
M94 Marking Flares