
StConstantine (anyone remember me?)
- StConstantine
- Warrant Officer 1
- Posts: 515
- Joined: Sat Jun 24, 2006 10:30 am
- Location: Melbourne, Victoria, Australia
StConstantine (anyone remember me?)
hey guys, uhm, i used to play on this site a long time ago (maybe 3 years now). I dont know if any one remembers, but i was thinking of possibly rejoining the game... i was just wondering if the whole rpg is still fairly active or whats been happening i guess, i'm assuming Palerider isnt GMing anymore 

Re: StConstantine (anyone remember me?)
Hello StConstantine!
Yeah of course i remember you. Palerider has been checking in every now and then but since then we have had a few GMs. The game is still active and a few oldtimers checks in every now and then, which is really nice.
Welcome back!
//Nick
Yeah of course i remember you. Palerider has been checking in every now and then but since then we have had a few GMs. The game is still active and a few oldtimers checks in every now and then, which is really nice.
Welcome back!
//Nick
- StConstantine
- Warrant Officer 1
- Posts: 515
- Joined: Sat Jun 24, 2006 10:30 am
- Location: Melbourne, Victoria, Australia
Re: StConstantine (anyone remember me?)
HEY NICK! i thought u were doing something for work and left this place
,
Uhm, i was also wondering some stuff about character generation, i cant seem to find a character sheet of any sort which may not exist but i thought there was one, i dunno, also, if were to write a character, id like to not step on other peoples toes as far as jobs and stuff, i was kind of thinking a combat welder/combat engineer type guys, let me know what people think

Uhm, i was also wondering some stuff about character generation, i cant seem to find a character sheet of any sort which may not exist but i thought there was one, i dunno, also, if were to write a character, id like to not step on other peoples toes as far as jobs and stuff, i was kind of thinking a combat welder/combat engineer type guys, let me know what people think
Re: StConstantine (anyone remember me?)
Welcome back!
I think that's a nifty idea. I actually toyed with the idea of making up a SeaBee (CB) myself when I was thinking up character ideas.
I think that's a nifty idea. I actually toyed with the idea of making up a SeaBee (CB) myself when I was thinking up character ideas.
- StConstantine
- Warrant Officer 1
- Posts: 515
- Joined: Sat Jun 24, 2006 10:30 am
- Location: Melbourne, Victoria, Australia
Re: StConstantine (anyone remember me?)
Yeah, but CB are more like combat civil engineers, they are all about putting things up, i was thinking more like some who takes them down, so have some explosives skills, and some welding skills (for door/ tank and vehicle repairs) and then some mechanical based skills
Re: StConstantine (anyone remember me?)
Follow the steps in this:
http://www.03b2.com/files/playerguide.pdf
And enter the values on this:
http://uscmrpg.03b2.com/uscmrpgform.pdf
Then upload here:
characters/upload/
Good luck, just ask if there is anything unclear I am here to help.
//N
http://www.03b2.com/files/playerguide.pdf
And enter the values on this:
http://uscmrpg.03b2.com/uscmrpgform.pdf
Then upload here:
characters/upload/
Good luck, just ask if there is anything unclear I am here to help.
//N
Re: StConstantine (anyone remember me?)
Hey Saint !
Long time, no see!
welcome back, man.
I'd been hoping some of the year one vets would return.
yes, the game is running well, and the fresh blood have some great writing skills.
I've been extremely impressed with the quality of players around these days and look forward to mashing some xeno skull with you soon. Contact Quinn to see if he can squeeze you in the upcoming game.
good to have you back,
-RED.
Long time, no see!
welcome back, man.
I'd been hoping some of the year one vets would return.
yes, the game is running well, and the fresh blood have some great writing skills.
I've been extremely impressed with the quality of players around these days and look forward to mashing some xeno skull with you soon. Contact Quinn to see if he can squeeze you in the upcoming game.
good to have you back,
-RED.
.Cpl Rednus Chappell
U.S.C.M Rifleman
Eightballs, First squad.
U.S.C.M Rifleman
Eightballs, First squad.
- StConstantine
- Warrant Officer 1
- Posts: 515
- Joined: Sat Jun 24, 2006 10:30 am
- Location: Melbourne, Victoria, Australia
Re: StConstantine (anyone remember me?)
Ok so, the character will hopefully be a combat engineer, I was thinking the sort that likes his tools and he likes lots of them, but as far as listed tools are concerned the only 2 that i could find are entreching tool (which could be used as a pry bar in a pinch i guess) and portable welder.
The other thing is that my character would probably be pretty good at both disarming and the use of most kinds of explosives, however i cant for the life of me find the skill for that sort of thing, except under the heavy weapons group thing, so im not sure how that would work. Also the only listed explosives are the demo-charges which seem kind of heavy, is there no C2 or C4 type things? just for basic door breaching/building removal?
From this it says that a average strength marine couldnt even carry a pulse rifle and demo charges... does that mean i need to like take a submachine gun or something?
The other thing is that my character would probably be pretty good at both disarming and the use of most kinds of explosives, however i cant for the life of me find the skill for that sort of thing, except under the heavy weapons group thing, so im not sure how that would work. Also the only listed explosives are the demo-charges which seem kind of heavy, is there no C2 or C4 type things? just for basic door breaching/building removal?
From this it says that a average strength marine couldnt even carry a pulse rifle and demo charges... does that mean i need to like take a submachine gun or something?
- Darkblade Bug
- Master Gunnery Sergeant
- Posts: 389
- Joined: Sat Aug 04, 2007 9:30 am
- Location: Aus-farkin-tralia, mate.
Re: StConstantine (anyone remember me?)
I remember you. Welcome back.
Re: StConstantine (anyone remember me?)
The average marine could surely carry it together with a pulse rifle, but not without overload penalties.StConstantine wrote:Ok so, the character will hopefully be a combat engineer, I was thinking the sort that likes his tools and he likes lots of them, but as far as listed tools are concerned the only 2 that i could find are entreching tool (which could be used as a pry bar in a pinch i guess) and portable welder.
The other thing is that my character would probably be pretty good at both disarming and the use of most kinds of explosives, however i cant for the life of me find the skill for that sort of thing, except under the heavy weapons group thing, so im not sure how that would work. Also the only listed explosives are the demo-charges which seem kind of heavy, is there no C2 or C4 type things? just for basic door breaching/building removal?
From this it says that a average strength marine couldnt even carry a pulse rifle and demo charges... does that mean i need to like take a submachine gun or something?
//N
Re: StConstantine (anyone remember me?)
Also, if my reading of the player guide is accurate, stuff can be carried on the framepack in excess of weight limits. The drawback is those framepacks are presumed to be dropped when we enter combat, and thus takes longer to retrieve items from them. However, given the setting of demolitions is usually very deliberate, I don't think explosives are something you'd necessarily need to have available on the fly.
- StConstantine
- Warrant Officer 1
- Posts: 515
- Joined: Sat Jun 24, 2006 10:30 am
- Location: Melbourne, Victoria, Australia
Re: StConstantine (anyone remember me?)
ok thats logical, what about the skill used for demolitions?
Re: StConstantine (anyone remember me?)
You could take a shotgun as a combat engineer if you want.
What most combat engineers carry is a sledge, basic tool kit, duct tape, cardboard, detcord and C4. After that, it's just knowledge of tieing them all together to do what you want them to do. It is all pretty heavy, as your demo kit takes up roughly half of your backpack.
And it would be pretty easy to work you into the campaign at this point.
What most combat engineers carry is a sledge, basic tool kit, duct tape, cardboard, detcord and C4. After that, it's just knowledge of tieing them all together to do what you want them to do. It is all pretty heavy, as your demo kit takes up roughly half of your backpack.
And it would be pretty easy to work you into the campaign at this point.
- StConstantine
- Warrant Officer 1
- Posts: 515
- Joined: Sat Jun 24, 2006 10:30 am
- Location: Melbourne, Victoria, Australia
Re: StConstantine (anyone remember me?)
See my problem is however that, in the old rules set that we used to play with, it seems the GM just gave you what you needed as part of your character, however now things have to be picked from a list. So i mean i know what id want a combat engineer to character, which is as you said, some C4 and detcord, some basic tools/tape etc, a combat welder, probably an axe or sledge and these things would be carried on him not in a pack that he may not have on him.
So the problems are
1. For the listed gear, what are their weights and how do i implement them into the character sheet?
2. Is it ok with the GM that i take this sort of gear or is it too unlikely for a USCM character to have them
3. If i am taking this stuff and need a Demolitions skill to use them, where is this skill and once again is it okay with the GM if i take it?
I'm happy to write up a complete unremarkable Grunt if that is what the GM would prefer for the campaign, in fact, if any spots in the roster need to be filled ill make a character for those specifically (its the military so they assign what they need). The combat engineer was just a character i was toying with as an idea, i dont HAVE to do it.
Sorry, to ask so many questions, i just dont want to do whatever i like with it and then risk pissing people off
So the problems are
1. For the listed gear, what are their weights and how do i implement them into the character sheet?
2. Is it ok with the GM that i take this sort of gear or is it too unlikely for a USCM character to have them
3. If i am taking this stuff and need a Demolitions skill to use them, where is this skill and once again is it okay with the GM if i take it?
I'm happy to write up a complete unremarkable Grunt if that is what the GM would prefer for the campaign, in fact, if any spots in the roster need to be filled ill make a character for those specifically (its the military so they assign what they need). The combat engineer was just a character i was toying with as an idea, i dont HAVE to do it.
Sorry, to ask so many questions, i just dont want to do whatever i like with it and then risk pissing people off

Re: StConstantine (anyone remember me?)
1.) For the sake of the game and knowing what the real combat engineers carry in the field, I'll just say that you can carry the basic gear, plus your demolition kit, a main weapon and a sidearm. But that will be it.
2.) It's perfectly fine to have a demolitions oriented character within the platoon. I'm surprised that the game didn't take that into account to begin with.
3.) If the skill isn't present in the book, then just type it into your character sheet and assign it points out of your starting points like you would with any other skill.
2.) It's perfectly fine to have a demolitions oriented character within the platoon. I'm surprised that the game didn't take that into account to begin with.
3.) If the skill isn't present in the book, then just type it into your character sheet and assign it points out of your starting points like you would with any other skill.