Aliens: Colonial Marines game

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Morse
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Re: Aliens: Colonial Marines game

Post by Morse » Thu Jul 25, 2013 3:49 am

Who could imagine that the masterminds behind the plot blunders of borderlands 1 and Duke Nuke Em forever would fall so hard.

In terms of future games, there will be more. More because AVP was wildly successful and actually good, and Sega still owns the rights. They would just need to choose a better development studio. Gearbox lost a lot a bunch of employees over this, so they wont make that mistake again.

Personally I want.... this Aliens game which we are on now to continue to show us what we have... but for Colonial Marines, it was a waste of time that just hurt our series followers.
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Re: Aliens: Colonial Marines game

Post by pants » Sun Jul 28, 2013 7:43 am

I had heard that Gearbox handed over the development to some other companies. So many bad decisions made by the company in regards to this game.

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Re: Aliens: Colonial Marines game

Post by Pale Rider » Mon Jul 29, 2013 9:45 pm

Pants when are you coming back to join in all the fun?
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Re: Aliens: Colonial Marines game

Post by Nick » Thu Aug 01, 2013 9:00 pm

Pale Rider wrote:Pants when are you coming back to join in all the fun?
This.
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Re: Aliens: Colonial Marines game

Post by Pale Rider » Mon Aug 05, 2013 4:07 pm

Nick wrote:
Pale Rider wrote:Pants when are you coming back to join in all the fun?
This.
This what? ;D
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Re: Aliens: Colonial Marines game

Post by Obi » Sat Sep 21, 2013 4:14 pm

Has anyone else played the Stasis Interrupted missions? What does everyone think of how they explained CPL Hicks' presence?

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Re: Aliens: Colonial Marines game

Post by Morse » Sat Sep 21, 2013 7:05 pm

Define stupid bulls*%$?
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Re: Aliens: Colonial Marines game

Post by Quinn » Sat Sep 21, 2013 7:33 pm

Would've been better if it was Hudson.
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Re: Aliens: Colonial Marines game

Post by Obi » Mon Sep 23, 2013 1:14 pm

I am sensing a time travel paradox here. Next thing you know it will be a crossover with the crew of Deep Space Nine.
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Re: Aliens: Colonial Marines game

Post by Quinn » Mon Sep 23, 2013 4:12 pm

Heresy.
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Re: Aliens: Colonial Marines game

Post by Morse » Tue Sep 24, 2013 12:25 am

Better question.......... how did 'any' of the colony structure survive.................... better question........... how were there hundreds of Xeno's there?

But I think one of the characters in the game put it best

"Sir, the Sulaco was last reported seen over Fiorina 161, what's it doing here?"

And I think the writers let slip some of their own thought process with the line right after that.

"Who gives a s*$&, lets get to shooting cus people playing this game probably have never actually seen the aliens movies and won't care about details that will potentially f*$& the whole franchise."
------- thats a direct quote by the way.
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Re: Aliens: Colonial Marines game

Post by Obi » Sun Sep 29, 2013 10:26 am

The only explanation I can think of is from the Stasis Interrupted missions. They grab the crew and passengers off the civilian ship and returned them to LV 426 right away which allowed them to breed a Queen. While the rest of the passengers and crew stayed aboard the civilian ship and then some of those xenos boarded the Sulaco prior to the civilians ship destruction. Then WY Company directed the Sulaco to return to LV426. Oh look I have gone crossed eyed trying to put that in a logical sequence. :P
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Re: Aliens: Colonial Marines game

Post by Obi » Mon Sep 30, 2013 4:01 pm

All being said and done, I am still enjoying the Bug Hunt mode of play.
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