[AVP] Finished the Alien campaign
Posted: Fri Aug 13, 2010 1:32 pm
It may have been my imagination, but the Alien campaign seemed the shortest of the three campaigns in Aliens vs. Predator. Maybe I was just having too much fun. And playing the Alien, Six, was fun... most of the time.
Probably the most frustrating thing about playing Six was also the most interesting: her ability to climb onto any surface. I used auto-transition to simplify things a little bit, but would sometimes find myself turning in odd directions at the most inopportune moments. Clinging to the ceiling? Well, suddenly you're on the wall. That sort of thing.
When I was able to get into a situation where I was separating marines from one another and killing them off with stealth moves, the Alien campaign was a blast. It was less fun when facing off with multiple marines who could not be separated and having to run 'n' kill in quick succession to keep from being burned or shot to death.
From a story perspective I thought Six's wasn't half bad. Six gives Grid from Alien vs. Predator a run for his money in terms of craftiness, intelligence and simple deadliness. Killing three Predators in quick succession? That's one accomplished bug. Not to mention Six's uncanny knack for using the humans' machinery to good effect.
Finishing off the Alien campaign means I've reached the end of the single-player game experience. I've played a little multiplayer — as an Alien, coincidentally enough — and enjoyed myself, but I'd like to get together with a dedicated group and really see how the game is played with a steady collection of players.
Probably the most frustrating thing about playing Six was also the most interesting: her ability to climb onto any surface. I used auto-transition to simplify things a little bit, but would sometimes find myself turning in odd directions at the most inopportune moments. Clinging to the ceiling? Well, suddenly you're on the wall. That sort of thing.
When I was able to get into a situation where I was separating marines from one another and killing them off with stealth moves, the Alien campaign was a blast. It was less fun when facing off with multiple marines who could not be separated and having to run 'n' kill in quick succession to keep from being burned or shot to death.
From a story perspective I thought Six's wasn't half bad. Six gives Grid from Alien vs. Predator a run for his money in terms of craftiness, intelligence and simple deadliness. Killing three Predators in quick succession? That's one accomplished bug. Not to mention Six's uncanny knack for using the humans' machinery to good effect.
Finishing off the Alien campaign means I've reached the end of the single-player game experience. I've played a little multiplayer — as an Alien, coincidentally enough — and enjoyed myself, but I'd like to get together with a dedicated group and really see how the game is played with a steady collection of players.