Upcoming changes to USCM
Upcoming changes to USCM
There are some changes coming to USCM as of next campaign.
I will make a new character generation methord, using arch-types instead - To make it faster to generate a new character. A new character can then be modified freely after the first mission after your liking.
The arch-types will be Smartgunner, Rifleman, Comtech, Medic etc.
Character generation will be simple point and click - the goal is less than 10 minutes from start to upload.
The missions will also be much shorter from now as they have a tendency to bog down after a dozen or so turns. New missions will be around 10 turns long - I say around because there may or may not be an extra turn thrown in.
Thoughts?
/Nick
I will make a new character generation methord, using arch-types instead - To make it faster to generate a new character. A new character can then be modified freely after the first mission after your liking.
The arch-types will be Smartgunner, Rifleman, Comtech, Medic etc.
Character generation will be simple point and click - the goal is less than 10 minutes from start to upload.
The missions will also be much shorter from now as they have a tendency to bog down after a dozen or so turns. New missions will be around 10 turns long - I say around because there may or may not be an extra turn thrown in.
Thoughts?
/Nick
- Hunk
- Chief Warrant Officer 2
- Posts: 628
- Joined: Fri Jun 01, 2007 4:38 am
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- Contact:
Re: Upcoming changes to USCM
Even alterable after mission, i'm pretty satisfied with that.
Re: Upcoming changes to USCM
Yeah I felt that I had to do something about our dwindling join numbers. Better to make it easy to join game, get them hooked and then they can alter their characters.
This project is rather huge though as it will require quite some programming on my part and I am restricted to laptop only at this moment - which making typing profusive ammounts of text painful.
The second part of the suggestions is making missions shorter and more to the point. I will also make try to be more frequent with the postings to get the turns to lift a bit more - But that is a promise I probably will not be able to hold as I have much other things on my agenda.
Anyhow this is what is upcoming in the semi-near future.
//N
This project is rather huge though as it will require quite some programming on my part and I am restricted to laptop only at this moment - which making typing profusive ammounts of text painful.
The second part of the suggestions is making missions shorter and more to the point. I will also make try to be more frequent with the postings to get the turns to lift a bit more - But that is a promise I probably will not be able to hold as I have much other things on my agenda.
Anyhow this is what is upcoming in the semi-near future.
//N
Re: Upcoming changes to USCM
Shorter missions sound good to me. I'd say set the top limit to fifteen turns though, as ten turns isn't much to squeeze in a good solid mission.
And if you need help on the programming front, I have quite a few friends who are programmers, and one of them might be able to donate some time. What language are you using?
And if you need help on the programming front, I have quite a few friends who are programmers, and one of them might be able to donate some time. What language are you using?
Re: Upcoming changes to USCM
Hey thanks for the offer!
15 sounds ok for me. I am mainly using ready solutions such as phpbb and joomla. I then use mods on these to get what I want.
/N
15 sounds ok for me. I am mainly using ready solutions such as phpbb and joomla. I then use mods on these to get what I want.
/N
- Hunk
- Chief Warrant Officer 2
- Posts: 628
- Joined: Fri Jun 01, 2007 4:38 am
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Re: Upcoming changes to USCM
Yeah im suffering from a laptop too.
Re: Upcoming changes to USCM
I am leaving for stockholm and 3 weeks of speciality training soon so don't count on anything happening within the month.
Re: Upcoming changes to USCM
Ah, good to know. Have fun there!
Will you be able to wrap up the current mission from there, or will you be incommunicado?
Will you be able to wrap up the current mission from there, or will you be incommunicado?
Re: Upcoming changes to USCM
I have internet on the hotel I hope...so game will be on as usual. Expect last turn of this mission soon...
//N
//N
Re: Upcoming changes to USCM
Just a quick question when ios the changes taking place?
PVT Michael McGregor 6'2 235 LBS
Equipment (At this time):
Pulse Rifle
VP70 Pistol
Grenades(8)
Flares(6)
Knife.
Equipment (At this time):
Pulse Rifle
VP70 Pistol
Grenades(8)
Flares(6)
Knife.
Re: Upcoming changes to USCM
Been working on a few today.
I don't know when they will be in place - A few things didn't end up the way I wanted today, so I had to backtrack quite a bit just now.
//N
I don't know when they will be in place - A few things didn't end up the way I wanted today, so I had to backtrack quite a bit just now.
//N
Re: Upcoming changes to USCM
I take it our current character will not be affected?
Cheers
Obi
Cheers
Obi
CPL Mike "Obi" O'Brien
Communications Operator
Communications Operator
- Quicksilver
- Master Sergeant
- Posts: 289
- Joined: Wed Aug 24, 2011 9:02 pm
- Location: Olympus Mons
Re: Upcoming changes to USCM
In the interest of making it easier to join, you might consider a 'Boot' thread where new players can do some kind of RP (like taking their characters through boot-camp like exersises) without having to wait for a new mission to start.
Pvt. Mark Giosso
3rd Bn, 2nd Reg, 1st Co, 8th Plt
Security Systems Master
Communications / Computer and Motion Tracker Operation Expert
Surveillance Equipment Operation Professional


3rd Bn, 2nd Reg, 1st Co, 8th Plt
Security Systems Master
Communications / Computer and Motion Tracker Operation Expert
Surveillance Equipment Operation Professional











Re: Upcoming changes to USCM
We did that for a while, but it requires someone who is willing to run it. I suppose I could do it, if it would get more people in here.