Eagle Strike Strategy

How to join, advice, Q&A, general discussions
User avatar
Corporal Hicks
Global Moderator
Global Moderator
Posts: 1760
Joined: Wed Apr 11, 2007 10:13 pm
Location: Zenus Vier
Contact:

Eagle Strike Strategy

Post by Corporal Hicks » Fri Sep 05, 2014 4:33 pm

Hey, I thought we could have an OOC place to discuss our plans.

Here's my idea. Smoke grenades and firepower. We could set one off before the door opens or just throw a few through once it opens. Grenades seem like a bad idea in space ships, correct me if I'm wrong. Flame thrower would be great

Any ideas?

-Dwayne
Game Master
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image

User avatar
Quicksilver
Master Sergeant
Master Sergeant
Posts: 289
Joined: Wed Aug 24, 2011 9:02 pm
Location: Olympus Mons

Re: Eagle Strike Strategy

Post by Quicksilver » Fri Sep 05, 2014 5:55 pm

The first consideration, really, is how many doors are there on the Snakefigher that they can latch on to? The Cargo Bay sounded like a ramp, so that's probably not a viable entrance, but I don't know if that leaves 1, 2 or 4 potential entrances to guard.

Flamers could indeed be good. I personally was going to go for the automated defense turrets. I thought those would be lots of fun to have at the entrance when they try to board. Maybe add non-thermal smoke so the turret can see, but our enemies can't. Or, you know, just tape up a sheet or towel for the same effect.
Pvt. Mark Giosso
3rd Bn, 2nd Reg, 1st Co, 8th Plt
Security Systems Master
Communications / Computer and Motion Tracker Operation Expert
Surveillance Equipment Operation Professional
Image Image Image Image Image Image
Image Image Image Image

Image

User avatar
Whisky
Master Sergeant
Master Sergeant
Posts: 287
Joined: Thu Nov 22, 2012 7:08 pm
Location: South West, UK
Contact:

Re: Eagle Strike Strategy

Post by Whisky » Fri Sep 05, 2014 6:02 pm

Flamethrowers are a terrible idea. Enclosed space, limited atmo.

I'm concerned about hull breach, do we have any HARD suits? Most of us won't be trained. That being said (and hoping our GM is kind) I suggest rebreather/gasmasks. Smoke them and then shotgun/smg with heavy weapons as back up. It's awfully cold outside after all.
Pvt. Thomas Colson
2nd Squad - Medic

User avatar
Quicksilver
Master Sergeant
Master Sergeant
Posts: 289
Joined: Wed Aug 24, 2011 9:02 pm
Location: Olympus Mons

Re: Eagle Strike Strategy

Post by Quicksilver » Fri Sep 05, 2014 7:31 pm

Actually, on second thought, I agree with whiskey, flamethrowers are a bad idea. They'll burn through a shit-ton of oxygen, and there's almost nothing more dangerous than a fire on a spaceship. If we start burning through wiring or, god forbid, find a leak in an oxygen tank, the entire ship could burn up.

Sentry turrets, with the ammo set to 'super' (non-penetrating) mode should be fine inside, or at least as fine as any kind of gunfire is. I wouldn't worry too much about a hull breach - even a transport's hull has to be armored well enough to withstand micrometeorites that'll hit as hard or harder than our standard grade weaponry. We may do serious systems damage, but shouldn't breach the outer hull.
Pvt. Mark Giosso
3rd Bn, 2nd Reg, 1st Co, 8th Plt
Security Systems Master
Communications / Computer and Motion Tracker Operation Expert
Surveillance Equipment Operation Professional
Image Image Image Image Image Image
Image Image Image Image

Image

User avatar
Morse
Captain
Posts: 1581
Joined: Tue Feb 26, 2008 2:50 pm
Location: Somewhere
Contact:

Re: Eagle Strike Strategy

Post by Morse » Fri Sep 05, 2014 10:39 pm

I believe in the direct approach. The very delicate and gentle plan... of going to their entry point... and using our advanced weapons and training... till kill every single one of them. A wall of fire and step by step massacre of everything on that ship till they surrender.

But that's just me
Image-SSG Allen Morse - Squad Leader
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image

Image

User avatar
Quicksilver
Master Sergeant
Master Sergeant
Posts: 289
Joined: Wed Aug 24, 2011 9:02 pm
Location: Olympus Mons

Re: Eagle Strike Strategy

Post by Quicksilver » Fri Sep 05, 2014 11:05 pm

Also an important technical note - if the enemy EMP shut down engines and life support, is it safe to assume it shut down the artificial gravity as well? I mean, Life Supports got to be one of the most hardened systems on the ship. If not, I'll edit.

Our personal electronics are probably fine due to size, but everything attached to the ship's power grid...

Also, do we know which entry point they're going for? (if there are several)
Pvt. Mark Giosso
3rd Bn, 2nd Reg, 1st Co, 8th Plt
Security Systems Master
Communications / Computer and Motion Tracker Operation Expert
Surveillance Equipment Operation Professional
Image Image Image Image Image Image
Image Image Image Image

Image

User avatar
Corporal Hicks
Global Moderator
Global Moderator
Posts: 1760
Joined: Wed Apr 11, 2007 10:13 pm
Location: Zenus Vier
Contact:

Re: Eagle Strike Strategy

Post by Corporal Hicks » Sat Sep 06, 2014 7:36 pm

Lots of different ideas. Let me see if I can show them in a simpler format that I can understand.

1. Sentry guns screened by smoke or something else. (I don't see how they would work right in zero-gravity. Also I think they take a while to assemble. We can use infrared on humans to see through the smoke.)

2. Conventional assault with guns and explosives

3. Rebreathers


Questions for Pale Rider to answer:

1. Are we in zero gravity?

2. How many entrances are there, and what is the basic layout of our ship? (Maybe someone else can answer this. I can make a map if I know the basics of the snakefighter)
Game Master
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image

User avatar
Morse
Captain
Posts: 1581
Joined: Tue Feb 26, 2008 2:50 pm
Location: Somewhere
Contact:

Re: Eagle Strike Strategy

Post by Morse » Sat Sep 06, 2014 8:02 pm

While I believe you could probably get the Sentry guns up in time, and they probably have something to latch them to the floor like magnetic legs, I believe that the Smartgun should be enough to keep their heads down for the time being.

- There is however no guarentee that they don't have infrared themselves.


As for the basics of the vessel, I'm probably as close to an authority on it as you might find here since I've poured over the specifics dozens of times, and all I can tell you is that there is no layout. - What I can tell you is what we ourselves have established through narrative.


I believe the ship is built on two decks.
-The bottom deck would primarily be made up of the cargo bay
- The upper deck would be our living space.
- At the rear of the upper deck would likely be our cryo tubes, lockers, and armory
- A bit further down there would be the mess hall we're in
- And at the front obviously there is the bridge.

We have not really covered anything beyond this, but there are probably four airlocks around the main deck, not including what may be in the cargo bay.
Image-SSG Allen Morse - Squad Leader
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image

Image

User avatar
Corporal Hicks
Global Moderator
Global Moderator
Posts: 1760
Joined: Wed Apr 11, 2007 10:13 pm
Location: Zenus Vier
Contact:

Re: Eagle Strike Strategy

Post by Corporal Hicks » Sat Sep 06, 2014 10:52 pm

I will make a map

Pale Rider just told me that we ARE in zero gravity
Game Master
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image

User avatar
Quinn
First Lieutenant
Posts: 1270
Joined: Fri Nov 02, 2007 6:31 am
Location: Look up.
Contact:

Re: Eagle Strike Strategy

Post by Quinn » Sun Sep 07, 2014 1:40 am

Several thoughts I've had since reading this last night.

1.) Morse, your RPG won't work, as the warhead wouldn't travel far enough to arm. Not concerned about a hull breach, as these craft are designed to withstand micrometeorite impacts, but you don't want that weight dragging you down. If you take it with you, bear that in mind.

2.) Flamers, bad idea, for reasons stated above. But pulse rifles and smartguns should be just fine, mind what you shoot at inside. Some things don't react well to bullets.

3.) These are very likely, pirates. That means they want to take us intact by not boring a hole through our hull. Which also means they're going to hook up with our airlock. Now they're either ballsy enough to take on a ship containing a platoon of Colonial Marines, or they're well supplied for it and feel confident about it. They have military-grade firepower, which means that they're moderately successful pirates. So we can expect a boarding team that knows what they're doing. Likely they're former Marines themselves, armed with similar equipment.

4.) Hardsuits. I think my character is the only one with HARDCore training, which means having all of us suit up would make things more difficult on us. But having enough breath masks should be standard for anyone on a starship.

Overall, tactics are to do this fast and hard with overwhelming aggression. We'll have the advantage on our ship, as we're trained in zero-g combat. Use flashbangs and smoke grenades, set sentry turrets at the start to gun down their entry team without having to expose ourselves to start with. Then assault, take their bridge and engineering sections. Once we have those under control, we have the ship. Someone bring some breaching charges, hacking or cutting through might take too long.
Current Gear
M41A Pulse Rifle, loaded w/canister shells
M4A3 Sidearm
Combat Knife
K52 Medical Kit
Flashlight, Flares (6)
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image

Image

User avatar
Morse
Captain
Posts: 1581
Joined: Tue Feb 26, 2008 2:50 pm
Location: Somewhere
Contact:

Re: Eagle Strike Strategy

Post by Morse » Sun Sep 07, 2014 5:07 am

Well it still makes for one hell of a threat, and worst case scenario I can knock someone on their ass in the funniest way I can think of.

I don't know if their ex marines per say, maybe really ballsy and somewhat experienced raiders, but I doubt they're like us. - I don't even know if our ship reads that it is USCM - it is built for a more stealthy and speedy approach after all. They could be attacking us completely on accident. Or they may be assuming we're just a Marine Supply ship since we are as small as we are.

Either way I agree with the plan. Kick em fast, and hard till they cry for surrender.... then flip a coin to see if we let them.
Image-SSG Allen Morse - Squad Leader
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image

Image

User avatar
Corporal Hicks
Global Moderator
Global Moderator
Posts: 1760
Joined: Wed Apr 11, 2007 10:13 pm
Location: Zenus Vier
Contact:

Re: Eagle Strike Strategy

Post by Corporal Hicks » Mon Sep 08, 2014 1:40 am

Here's a crazy idea!

What about the machine-gun turret on the buggy? If it is still intact, we could fall back to that if needed. I imagine the APC weapons wouldn't work in a tight space, but we could use it as a hide-out. Also its life support may not have short-circuited.
Game Master
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image

User avatar
Morse
Captain
Posts: 1581
Joined: Tue Feb 26, 2008 2:50 pm
Location: Somewhere
Contact:

Re: Eagle Strike Strategy

Post by Morse » Mon Sep 08, 2014 2:28 pm

That works on the assumption they're attaching to an airlock that is in the cargobay. - As of yet we don't know if they're linking to that or not. You won't be able to get it upstairs since the drums I believe are linked to the 242 Buggy's. - And either way, the Smartgun would probably eat them better as it, as it has the advanced targeting system the Buggy lacks.
Image-SSG Allen Morse - Squad Leader
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image

Image

User avatar
Quicksilver
Master Sergeant
Master Sergeant
Posts: 289
Joined: Wed Aug 24, 2011 9:02 pm
Location: Olympus Mons

Re: Eagle Strike Strategy

Post by Quicksilver » Mon Sep 08, 2014 4:31 pm

On the subject of their cockyness for striking a Marine vessel, even if they did know it was Colonial Marine, they would have no way to know we all unfroze a bit early to get some breakfast and such on the way through. If that EMP had hit us while we were in cryo, we'd all be dead popsicles and this would be a milk-run for them. That may be what they were hoping for.
Pvt. Mark Giosso
3rd Bn, 2nd Reg, 1st Co, 8th Plt
Security Systems Master
Communications / Computer and Motion Tracker Operation Expert
Surveillance Equipment Operation Professional
Image Image Image Image Image Image
Image Image Image Image

Image

User avatar
Corporal Hicks
Global Moderator
Global Moderator
Posts: 1760
Joined: Wed Apr 11, 2007 10:13 pm
Location: Zenus Vier
Contact:

Re: Eagle Strike Strategy

Post by Corporal Hicks » Tue Sep 16, 2014 9:58 pm

Pale Rider said we have escape pods. Somebody else recommend it in character, I didn't want Roberts to come up with the plan.

Well, I'm off to class
Game Master
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image Image Image Image
Image Image Image

Post Reply

Return to “The Game”