Post
by Darkblade Bug » Tue Sep 14, 2010 1:42 am
Updated my character sheet to reflect that he's using his combat load for different things:
REASON WHY THE FIRST SMARTGUN DRUM IS MARKED AS FREE:
Combat load has 2x Pulse Rifle clip free, for a total of 8 weight units. That's the same as a smartgun drum, so the first would be free, yes?
REASON WHY THE 2ND SMARTGUN DRUM IS ONLY SIX WEIGHT:
Max said I could replace my VP-70 with another drum - the VP70 ammo is counted in combat load, but weighs only 2 units total, so I just took two off the cost of the next drum - paying for the remaining six outta my guy's carrying capacity.
Also made the armour lighter to make room for NVG's (His eyes) and to lower his strength? Why? He has only just become a Marine himself - he was a pilot beforehand, known for brains and not brawn. Up till recently, physical strength hasn't been a priority, and he's recovering still from months in hospital. He simply isn't going to be that strong.
Made his strength 12 instead of 14 to show that despite this, he's been putting in a lot of effort recently to up his fitness levels. His health has gone down to 6, to show that after fighting off an Embryo Implantation, his immune system has basically died in the attempt - his survival came at the price of his complete and total defenselessness against each and every passing illness - not only that, but his constant visits to the gym are taking a toll on him that he doesn't realize.
He's keeping the smartgun tho - character-wise, it's simply the best gun for him. Lots of ammo (good against numerically superior bugs), auto-targeting (good against hidden foes, and besides, his vision is no longer 20/20), and a support role, which signifies his willingness to back up other people and let them win the glory - he simply is too new to the game to try anything fancy, and he knows it.
That's the last change I'm doin to basic stats - he's now ready to go.