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Next Mission on Cue

Posted: Fri Sep 13, 2013 7:00 pm
by Pale Rider
I will be starting the next mission after this turn. We will take a one week hiatus to allow everyone a breather and to perform improvements on your characters and to get any new blood in. With that in mind please send out a recruitment call to those who do this. We need to make certain we are functioning at full complement.

We are currently missing the following positions:

Rifleman
Medic

I am not as concerned about the Pilot since we do not typically Role Play that position.

Command Squad:Call Shots
LT Sixtus Quinn (Platoon Commander/Medic)
Pope, Science Officer NPC

Drop Ship: Jump Shots
Cpl. Robert Larkins (Pilot) - Currently AWOL
Pvt. Ana L. White (Crew Chief/Weapons Officer) NPC

Scout Squad:Trick Shots
Sergeant Jacob Honeysett (Squad Leader)
PFC. Duncan (Designated Marksman)
Cpl. Mike "Obi" Obrien (CommTech)

1st Squad
Cpl. Samantha Hall (Squad Leader/Rifleman)
Pvt. Alfonse Capone (Smartgunner)
Pvt. Mark Giosso (CommTech)
Rifleman -

2nd Squad
Staff Sgt. Dirk Pitt (Squad Leader)
Cpl. Allen Morse (Smartgunner/Medic)
Pvt. Thomas Colson (Rifleman)
Medic -

Re: Next Mission on Cue

Posted: Sat Sep 14, 2013 5:12 pm
by Whisky
If we dont' get someone in as a medic I don't mind taking the time to train that direction.

My first choice was medic but at the time we had two. But then Quinn went and got promoted and Morse went back to being a smart gunner.

Just let me know.

Re: Next Mission on Cue

Posted: Mon Sep 16, 2013 5:01 am
by Quinn
Please do so, we need a dedicated medic in the platoon. I'm damn good at it, but it's wearing too many hats.

Re: Next Mission on Cue

Posted: Mon Sep 16, 2013 7:22 pm
by Morse
Go for it. Just re spec skills between missions. (Pull stuff from one thing to another) baring approval of GM.

Someone in the platoon did that once with rather conflicting skills, though I wont mention who *Cough it was me *Cough*.

As long as you got approval, and its something we need bad and makes sense. - Your new so it should work