Aliens: Colonial Marines game
Aliens: Colonial Marines game
Current Gear
M41A Pulse Rifle, loaded w/canister shells
M4A3 Sidearm
Combat Knife
K52 Medical Kit
Flashlight, Flares (6)



M41A Pulse Rifle, loaded w/canister shells
M4A3 Sidearm
Combat Knife
K52 Medical Kit
Flashlight, Flares (6)






















- Whisky
- Master Sergeant
- Posts: 287
- Joined: Thu Nov 22, 2012 7:08 pm
- Location: South West, UK
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Re: Aliens: Colonial Marines game
Agreed, but so do most AAA titles.
Heck, bugs aside, which I've not seen any anywhere near that bad, me and my friends have been having a blast playing the game.
Get it dedicated servers and modding tools and it'll be a keeper.
Heck, bugs aside, which I've not seen any anywhere near that bad, me and my friends have been having a blast playing the game.
Get it dedicated servers and modding tools and it'll be a keeper.
Pvt. Thomas Colson
2nd Squad - Medic
2nd Squad - Medic
Re: Aliens: Colonial Marines game
Yeah..
I am baffled on how they failed to make this a good game. They have had over 6 years to get it right...that means they started right after I started this game.
Put things in perspective.
With that said, I am still having fun in game - But it saddens me, yeah it really does, to see the lost potential here. This could, with polish, easily been one of the best if not the best computer game I would ever had played.
//Nick
I am baffled on how they failed to make this a good game. They have had over 6 years to get it right...that means they started right after I started this game.
Put things in perspective.
With that said, I am still having fun in game - But it saddens me, yeah it really does, to see the lost potential here. This could, with polish, easily been one of the best if not the best computer game I would ever had played.
//Nick
Site admin
- Whisky
- Master Sergeant
- Posts: 287
- Joined: Thu Nov 22, 2012 7:08 pm
- Location: South West, UK
- Contact:
Re: Aliens: Colonial Marines game
It's a victim of it's own hype.
There is no way it would live up to your expectations. 6 years or 60.
There is no way it would live up to your expectations. 6 years or 60.
Pvt. Thomas Colson
2nd Squad - Medic
2nd Squad - Medic
Re: Aliens: Colonial Marines game
http://www.youtube.com/watch?v=pyebULYg_vc
If the game was anything like above I would agree with you. But not now...sorry, Gearbox screwed it up.
//N
If the game was anything like above I would agree with you. But not now...sorry, Gearbox screwed it up.
//N
Site admin
Re: Aliens: Colonial Marines game
I hear the four gb patch does a fair bit for it, though. Personally, I love the game, but it could have looked so much better. Comparing it to the 2010 AvP game shows that much.
-???. Bruce Murray - Weapons Specialist
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
-M240 Incinerator Unit
-3rd Bn, 2nd Reg, 1st Co, 8th Plt
-M240 Incinerator Unit
Re: Aliens: Colonial Marines game
All I wanted was Left 4 Dead with colonial marine characters, weapons, alien enemies only and cool environments from the movie. That would have done it for me.
//N
//N
Site admin
Re: Aliens: Colonial Marines game
Hmm, that could be done as a reskin of L4D....Nick wrote:All I wanted was Left 4 Dead with colonial marine characters, weapons, alien enemies only and cool environments from the movie. That would have done it for me.
//N
Current Gear
M41A Pulse Rifle, loaded w/canister shells
M4A3 Sidearm
Combat Knife
K52 Medical Kit
Flashlight, Flares (6)



M41A Pulse Rifle, loaded w/canister shells
M4A3 Sidearm
Combat Knife
K52 Medical Kit
Flashlight, Flares (6)






















- Whisky
- Master Sergeant
- Posts: 287
- Joined: Thu Nov 22, 2012 7:08 pm
- Location: South West, UK
- Contact:
Re: Aliens: Colonial Marines game
I can meet you half way on that Nick,Nick wrote:All I wanted was Left 4 Dead with colonial marine characters, weapons, alien enemies only and cool environments from the movie. That would have done it for me.
//N
http://www.mostimpressive.nl/AKF/
Extensive mod to Killing Floor that I was apart of. Wavebased survival with Aliens.
Pvt. Thomas Colson
2nd Squad - Medic
2nd Squad - Medic
Re: Aliens: Colonial Marines game
I think the best description of A:CM I've ever heard was summed up in a quote I read on youtube video of it.
"It's 50 euro's I could have spent on something useful, like food or crack"
"It's 50 euro's I could have spent on something useful, like food or crack"

-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
































Re: Aliens: Colonial Marines game
I'm a definite fan of the game but agree that it's nowhere near where it should have been. The gameplay is uninspiring, the graphics are dated, the storyline is whack, and the NPCs survive everything and aren't particularly likable and the character you play 'Winter' is a bit of a drama queen! I think though that what they have now, which are pretty much FPS linked maps with cut scenes to connect them, can be improved with some work. I'd kill off Winter, preferably by high explosive to the face, and put in a character that doesn't scream like a school girl every time something bad happens to somebody in his or her squad.
Having said that apparently there is a new co-op campaign DLC coming out for game so here's hoping they come up with some better tweaks!
Having said that apparently there is a new co-op campaign DLC coming out for game so here's hoping they come up with some better tweaks!
Re: Aliens: Colonial Marines game
Yeah everything is all good Nick!
Been a while since I jumped onto the forum so I thought I'd pop on and have a yarn with you guys.
But enough of my yakking! Lets get back to the topic at hand, how they can improve the Aliens: Colonial Marines game.
What would you guys like to see implemented in game? Anybody on the games forums?
Personally I want to see more co-op stuff, either campaigns or one off single missions, maybe which give you some kind of unique piece of equipment or achievement. Increase the amount of co-op players to 8 and make all the NPCs killable. I really like the way you can customise the weapons but you need way more options.
Need to definitely tweak the gameplay and animation for the whole game so that problem that happens when the Aliens leap at you with them freezing in the middle of the air mid leap doesn't happen. More unique kill animations. Allowing access to vehicles! Would love to play an exo-skeleton wearing badass! Does anybody know if they actually have power suits in the Canon Aliens universe? I mean they have exo-skeletons so it shouldn't be a stretch to make a power armour suit.

But enough of my yakking! Lets get back to the topic at hand, how they can improve the Aliens: Colonial Marines game.
What would you guys like to see implemented in game? Anybody on the games forums?
Personally I want to see more co-op stuff, either campaigns or one off single missions, maybe which give you some kind of unique piece of equipment or achievement. Increase the amount of co-op players to 8 and make all the NPCs killable. I really like the way you can customise the weapons but you need way more options.
Need to definitely tweak the gameplay and animation for the whole game so that problem that happens when the Aliens leap at you with them freezing in the middle of the air mid leap doesn't happen. More unique kill animations. Allowing access to vehicles! Would love to play an exo-skeleton wearing badass! Does anybody know if they actually have power suits in the Canon Aliens universe? I mean they have exo-skeletons so it shouldn't be a stretch to make a power armour suit.
Re: Aliens: Colonial Marines game
I would like to see....... the developers all fired...... oh wait.... a lot of them were.
That game was horrible. The fact that it was Aliens is the only reason we would like it, but it was almost like a brutal assault on people that like this series.
Why was the Sulaco there? Why was Hicks still alive? Who was in his cryo tube? Why was Weyland on the Sulaco? How was there an infestation on the Sulaco already? How did Welyand set up everything so quickly? Why would people who recognized the sheer destructive force of the Aliens handle it so poorly? Why is 'Bishop Weyland' the go to model of ALL Weyland robots? Why was the Weyland robot interogating Hicks? Why was it interogating hicks when he could have just answered the questions?
And these.... are just story questions.... they say nothing of the terrible development
Do not answer these questions. They are not thoroughly answered in the game itself. I'm merely pointing out that with as many holes as I listed in the 3 minutes of typing this.... this was a horrendous effort which was called "Aliens" practically to just sell models.
That game was horrible. The fact that it was Aliens is the only reason we would like it, but it was almost like a brutal assault on people that like this series.
Why was the Sulaco there? Why was Hicks still alive? Who was in his cryo tube? Why was Weyland on the Sulaco? How was there an infestation on the Sulaco already? How did Welyand set up everything so quickly? Why would people who recognized the sheer destructive force of the Aliens handle it so poorly? Why is 'Bishop Weyland' the go to model of ALL Weyland robots? Why was the Weyland robot interogating Hicks? Why was it interogating hicks when he could have just answered the questions?
And these.... are just story questions.... they say nothing of the terrible development
Do not answer these questions. They are not thoroughly answered in the game itself. I'm merely pointing out that with as many holes as I listed in the 3 minutes of typing this.... this was a horrendous effort which was called "Aliens" practically to just sell models.

-3rd Bn, 2nd Reg, 1st Co, 8th Plt
- DEVIL DAWG
- M41A Pulse Rifle - M4 Pistol - Med Kit
































Re: Aliens: Colonial Marines game
Totally agree that the game was terrible which is why I would love to fix it! I'm glad they actually released the game even for how bad it is. It sucks that if this game doesn't work they probably won't take a chance on another version of it.
